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Question by leonida · Dec 04, 2012 at 04:57 PM · arraystringresourcesname

Get array of name from file in resources

Hi! I need to get an array of strings from the list of names of the files that are located in the resources folder. example: filearray[0]=texture.png filearray[1]=3dmodel.obj

i write this code:

     function Start (){
  var objname : String[];
     var objres : GameObject[] = Resources.LoadAll("");
     Debug.Log(objres.Length);
     
     for (i = 0; i < objres.Length; i++)
     {
        
         objname[i]= objres[i].name;
     }
 
 
     
 }
 

but i receive this error:

InvalidCastException: Cannot cast from source type to destination type.

any ideas?

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Answer by Landern · Dec 04, 2012 at 05:13 PM

Resources.LoadAll(...) does not return an Array of GameObject, as shown in the Documentation it returns an Array of Object, this is a unity Object. You will need to cast what each object actually is and be right to gain access to the properties such as name.

Also as far as i know you need to specify a folder/directory or file name in LoadAll("/Resources/")...

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avatar image leonida · Dec 05, 2012 at 11:08 AM 0
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ty I need to have an array filled with the names of the files in the folder resources. if it does not work with resources.loadall how can I do?

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