Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Catlard · May 13, 2014 at 02:09 AM · uingui

NGUI UIGrid Customization.

Hey, So:

I'm attempting to create a coverflow-style UI Grid. Things are going well, but I'm having trouble adjusting the x positions of the things in the grid so there is more space in the center for the item that's being focused on. Right now, the items to the left and the right crowd around the middle item, as so:

http://imgur.com/3zjduax

I'm doing this by using the UIGrid class as a base class, and overriding the Reposition function. Basically, after it's done repositioning, I nudge the rotations and z positions of the objects to get the desired effect. However, whenever I attempt to modify the x position of the item, I get nastiness -- the photos either get stuck in the middle, or they move way off screen. Here's the function, called AdjustPosition, that I'm using to create this effect. Is there something in UIGrid that would prevent me from moving items around after Reposition() is called?

 public void AdjustPosition(Transform childBeingAdjusted, GameObject middle, int middleInt) {
 
         //first determine the depth of the items, so the middle one is always on top.
         int childNdx = int.Parse (childBeingAdjusted.name.Split ('_') [0]);
         int intDiff = childNdx - middleInt;
         float offset = _distanceToStartStacking;
         if(childBeingAdjusted == middle.transform) {
             childBeingAdjusted.GetComponent<UIWidget>().depth = 0;
         } else {
             childBeingAdjusted.GetComponent<UIWidget>().depth = Mathf.Abs (intDiff) * -1;
         }
 
         //now, get information about how far off the center of the screen the objects are.
         ScreenEdgeDetector.instance.UpdateScreenEdgesPersp(Mathf.Abs(middle.transform.position.z - _camera.transform.position.z));
         float screenEdge = ScreenEdgeDetector.instance._topLeft.x;
         float lengthOfHalfScreen = Mathf.Abs(_camera.transform.position.x - screenEdge);
         float percentOffCenter = (childBeingAdjusted.transform.position.x - _camera.transform.position.x)/lengthOfHalfScreen;
 
         //now, adjust the x and z positions.
         Vector3 pos = childBeingAdjusted.position;
         pos.z = _zOffsetCurve.Evaluate(Mathf.Abs(percentOffCenter)) * _moveBackMult;
     //when I comment out this line, the z positioning works fine. but when I put it in, everything breaks.    
 pos.x = _xOffsetCurve.Evaluate(percentOffCenter) * _moveSidewaysMult;
         childBeingAdjusted.transform.position = pos;
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Use Unity UI For 2D Games Or Custom Objects Instead? 2 Answers

Specific UI interaction process 0 Answers

How to see NGUI in SceneView 1 Answer

Unity Button Without an Image? 2 Answers

Is NGUI suitable for Mobile Games ? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges