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Question by smartfolk280 · Oct 01, 2017 at 07:05 AM · cameranetworking

How to set up multiple cameras for multiplayer

I have done some basic unity coding and wanted to turn a maze game i made into a multiplayer game. i followed several tutorials including the one in unity documentation and everything is working except whenever a new player joins everyone views the game from their perspective. I have a camera hooked to the player prefab which may be my problem. I have searched the forums for the answer but they all appear to use the deprecated NetworkView. If someone can tell me how to go about it id appreciate it.

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Answer by JaredHD · Oct 01, 2017 at 07:23 AM

Ah I had this problem to. A simple fix is to disable the new players camera on join.

I have a script called "PlayerSetup" which loops through an array and disables components on other players on join. Here is a part of my PlayerSetup script:

     //Assign this in the inspector (Things you want disabled)
     [SerializeField]
     GameObject[] objectsToDisable;
 
     //Runs when the player joins. (Remember this will run on every player in the scene)
     private void Start()
     {
         if (isLocalPlayer)
             return;
 
         DisableObjectOnClient();
     }
 
     //Loops through player objects to disable
     private void DisableObjectOnClient()
     {
         foreach (GameObject i in objectsToDisable)
         {
             i.SetActive(false);
         }
     }


Hope that helps. If you have any questions feel free to ask

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