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Question by MNKYband · Mar 23, 2011 at 03:55 PM · syntax-errorcs1519

Enemy AI scripting error

I made a script for an enemy AI, I don't know if I did any of this right really. I keep getting the error: Assets/EnemyAI.cs(11,13): error CS1519: Unexpected symbol `Awake' in class, struct, or interface member declaration

My script:

using UnityEngine; using System.Collections;

public class EnemyAI : MonoBehaviour { public Transform target; public int moveSpeed; public int rotationSpeed;

 private Transform myTransform

 void Awake() {
     myTransform = transform;
 }

 // Use this for initialization
 void Start () {
     GameObject go = GameObject.FindGameObjectWithTag("Player");

     target = go.transform;

 }

 // Update is called once per frame
 void Update () {

 }

}

Can someone please tell me what I have wrong? Thanks!

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avatar image MNKYband · Mar 23, 2011 at 04:09 PM 0
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Thanks! The error message is gone now.

avatar image MNKYband · Mar 23, 2011 at 04:18 PM 0
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Fixed the script, but now the enemy does not move. Help?

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Answer by brandon1 · Mar 23, 2011 at 04:06 PM

It's a parsing error, anytime you get an unexpected symbol in a programming language and you know it's part of the language, like Awake. Look up one line for a bug. You forgot the semicolon after myTransform.

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avatar image brandon1 · Mar 23, 2011 at 04:10 PM 0
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On the question of is this code is right, it depends what you are trying to do. Right now you are copying the references for your transforms around in a few places, not sure what you're trying to do with those.

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Answer by james flowerdew · Mar 23, 2011 at 04:08 PM

A workaround:

in your goodyscript define a "public static goodyscript gThis;", and in start of goodyscript set "gThis =this;"

then look foor "goodyscript.gThis.transform.position" instead

better than doing a "find" on every frame anyway.

and could be used elsewhere at a guess

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