- Home /
Audio - import limitations
What are the limitations on importing audio source files :
file type
format (codec)
sample rate
bit depth
bit rate (for compressed files)
file size
number of channels
additional metadata
Answer by Screenhog · Oct 04, 2012 at 05:36 PM
Start here for some details: http://docs.unity3d.com/Documentation/Components/class-AudioClip.html
I'm not aware of a filesize restriction. Number of channels I believe is limited to left and right (but I've never tried using files with a greater number than that).
Answer by wakestudio · Jan 05, 2014 at 06:09 AM
So far I don't see any support for Loop Point meta date (common in .Wav files mainly).
So the work around is to trim audio to the exact loop point before importing.
This is fine and all but it could limit creativity in some ways which would force the audio to be trimmed before hand, and you may wish to experiment with loop on and loop off to get 2 different versions.
To trim audio before hand use a audio editor.
Your answer
Follow this Question
Related Questions
Adding audio not working (error: System::init or System:setDriver was not called) 0 Answers
How to disable Normalize in AudioImporter 1 Answer
Unspecified Error during Audio Import 0 Answers
Getting at raw imported audio data via AssetDatabase. 1 Answer
how do i make audio clips for unity 3d? 2 Answers