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Question by AfricanMoney · Dec 01, 2012 at 01:51 AM · damagebulletshealth

bullets that do damage

I have a code here (C#) so that when my bullet collides with my enemy the enemy looses life and the bullet gets destroyed, but it wouldn't work, please help

using UnityEngine; using System.Collections;

public class EnemyHealth : MonoBehaviour { public int maxHealth = 100; public int curHealth = 100;

// Use this for initialization void Start () { } // Update is called once per frame void Update () { if (curHealth <1){ Destroy(gameObject); } } void OnCollisionEnter(Collision col){ if (col.gameObject.tag == "Bullet"){ curHealth -= 20; Destroy(gameObject.tag )("Bullet"); } } void OnGUI() { GUI.Box(new Rect(10,40, Screen.width / 2 / (maxHealth / curHealth), 20), curHealth + "/" + maxHealth); } }

I tagged my bullet as: Bullet

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avatar image Benjamin6817 · Dec 01, 2012 at 06:08 AM 0
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Try to format your code before you post it, it's hard to read that without proper formatting. Just click on the little 1's and 0's and then copy/paste the code in the box that pops up and press O$$anonymous$$. It would be great if you could edit your post and do that for everyone who is trying to help you, thanks.

avatar image Benjamin6817 · Dec 01, 2012 at 06:11 AM 0
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Also you were a bit vague, when you say please help, what do you us to help you with. Tell us what you want in the end and we can provide you with a better answer... Vague questions get vague responses. Take your time, don't rush, no one is making you hurry.

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Answer by azmat786n · Dec 01, 2012 at 06:29 AM

 using UnityEngine; 
 using System.Collections;
 
 public class EnemyHealth : MonoBehaviour { 
 public int maxHealth = 100; 
 public int curHealth = 100;
 
 //initialization 
 void Start () { } 
 
 // Update 
 void Update () { 
     if (curHealth <1){ 
         Destroy(gameObject); 
     } 
 } 
 void OnCollisionEnter(Collision col) { 
     if (col.gameObject.tag == "Bullet"){ 
        curHealth -= 20;
        Destroy(col.other);
     } 
 } 
 
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avatar image mineus64 · Jul 20, 2013 at 08:40 PM 0
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Your script doesn't seem to work. It keeps giving me a parsing error on the last line.

avatar image Benjamin6817 · Jul 22, 2013 at 09:55 PM 0
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 void OnCollisionEnter(Collision col) {
     if (col.gameObject.tag == "Bullet") {
         curHealth -= 20;
         Destroy(col.other);
     }
 }
  <--- Right here we need a closing bracket '}'
avatar image Benjamin6817 · Jul 22, 2013 at 09:55 PM 0
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Yep I just forgot a closing bracket.

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