- Home /
Mecanim - Trigger event Invokation
Hello. I'm trying to make my character to atack an enemy every couple of seconds as in neverwinter type of RPG. I set a transition to atack animation as a trigger and used SetTrigger() in Invoke method. But character just going crazy like he is trying to start an atack animation over and over. Help me please. I don't know what to do.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613185412im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Trigger the same state again? 1 Answer
Mecanim - Trigger event at end of animation state 4 Answers
Trigger Animation Instantly? 2 Answers
Mecanim - changing animation clip speed, through script? 4 Answers
Mecanim - How to figure out the State and layerIndex that triggered Animation Clip Event? 0 Answers