- Home /
Symmetric Nat Punchthrough Problem
Hey, I recently updated my engine to 3.0 and found that the networking code changed. So I updated my code to suite this Networking platform. Here is the problem: I tested my code on all machines that used to have a properly working NAT Punchthrough enabled configuration. In every case the facilitator reports a Symmetric Nat and the connection fails. Is there a workaround avaible (port prediction), or anything I should know of? Thanks in advance, Vinpasso
I received an email from $$anonymous$$ike Hergaarden at $$anonymous$$2H Game Studio (he wrote a very popular multiplayer tutorial) saying this was an open bug and Unity should have this fixed "soon".
Your answer
Follow this Question
Related Questions
What is NAT Punchthrough - Android 1 Answer
Unet & Mono.Nat 2 Answers
How To Client Connect Player Host Via Public Ip 0 Answers
Networking Example Doesnt Connect 0 Answers
Using UPnP with Unity Networking? 1 Answer