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Question by
Kenshen112 · Jun 29, 2019 at 05:49 AM ·
gameobjectinstantiatedestroygameobjectsdestroygameobject
Why are my Game Objects being destroyed?
To clarify I've been trying to fix this issue for a while with no sight of success. I'm working on a Final Fantasy Styled Battle system and I'm trying to summon the enemies into the scene I have several structures I have the base creature class from which everything inherits from
I have the baddies which defines the Baddies themselves and baddieParty which instantiates
All of this gets called in Battle
I can see in a Breakpoint the GameObjects exist in Start and the List size goes up to two. Outside of Start the size of the List remains the same but the GameObjects are null though the Baddies themselves exist my issue is I don't understand why or where my GameObjects are being destroyed!
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