Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Dialzza · Jun 04, 2014 at 01:11 PM · javascriptaiuce0001

Error: UCE0001: ';' expected. Insert a semicolon at the end.

I'm having issue with this code for a shooter game I'm making. It's giving me the error: "Assets/Scripts/enemy shoting.js(15,16): UCE0001: ';' expected. Insert a semicolon at the end," and yet I clearly do have a semicolon at the end of line 15. I'm rather new to coding so try to go easy on me with responses. Any help is much appreciated.

Here is the code:

  #pragma strict
     
     var projectile : Transform;
     var speed = 10;
     var player : Transform;
     var shotS : AudioClip;
     
     
     function Start() {
         var rendum = Random.Range(1F,3F);
         InvokeRepeating("Shoot", 5, rendum);
     }
     
     function Update() {
         Vector3 targetPosition = new Vector3( target.position.x, this.transform.position.y, target.position.z) ;
         this.transform.LookAt( player ) ; 
         
     }
     
     function Shoot () {
         
         audio.PlayOneShot(shotS);
         
         var clone : Transform;
         clone = Instantiate(projectile, transform.position, transform.rotation);
         clone.rigidbody.AddForce( Vector3 (0, 0, speed));
         
         Destroy (clone.gameObject, 0.5);
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by robertbu · Jun 04, 2014 at 01:51 PM

On line 15, you are declaring the variable in C# style, not Javascript style. Also you are missing a declaration for 'target', and the 'new' operator is not needed. Line 15 should be:

 var targetPosition = Vector3( target.position.x, transform.position.y, target.position.z);

or...

 var targetPosition : Vector3 = Vector3( target.position.x, transform.position.y, target.position.z) ;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0
Wiki

Answer by CrilleStyles · Jun 09, 2014 at 02:31 PM

 //Im pretty sure this works
 
 #pragma strict
  
     var projectile : Transform;
     var speed = 10;
     var target : Transform; //Changed player to target to match robertbu's script
     var shotS : AudioClip;
  
  
     function Start() {
         var rendum = Random.Range(1F,3F);
         InvokeRepeating("Shoot", 5, rendum);
     }
  
     function Update() {
         var targetPosition = Vector3( target.position.x, transform.position.y, target.position.z); //Here was the error
         this.transform.LookAt( target ) ; 
  
     }
  
     function Shoot () {
  
         audio.PlayOneShot(shotS);
  
         var clone : Transform;
         clone = Instantiate(projectile, transform.position, transform.rotation);
         clone.rigidbody.AddForce( Vector3 (0, 0, speed));
  
         Destroy (clone.gameObject, 0.5);
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

Help with Patrol Script!! 1 Answer

create shortest AI path from/to object. 1 Answer

My Script keeps destroying all enemies instead of just one. 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges