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Question by Megaboy · Aug 04, 2014 at 07:36 PM · shaderglassrefraction

Creating realistic lantern (glass)

Hi. I'm trying to create realistic lantern, but I assumed that glass looks oddly: no highlights, refflectivity keeps the same value over the whole mesh - thats why fire looks dull. So I want it to be more transparent at the center and more reflective to the "edges" (from the point of view). Awaiting for suggestions. alt text

lantern_isue.png (388.0 kB)
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