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Question by Smaika · May 19, 2017 at 07:26 PM · animationanimatoraipathfindingastar

A* Pathfinding project with mecanim animation

So I bought aron granberg a* pathfinding pro and integrated it with my project and it's working perfectly. I'm using a navmesh (Graph Raycast) as the graph, and on my agents, I'm using AIPath script with the seeker of course and RVOController for local avoidance I have my own AI script that handles that sets the destination (Target) on the AIPath script, of course after some logic (~1000 lines of code but that's beside the point).

My question is how could I animate my agents ie. Walk, idle. Before using aron granberg a* I was using unity's build-in navmesh system and used this tutorial to animate the agents https://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.html it was working but unity's pathfinding system just sucks compared to aron granberg's so I did everything now, the agents in the game moves, just not animated.

I tried to search a about it but couldn't find a solution. I came across this post and saw aron's post saying that I could use the same tutorial above but I couldn't figure it out. Can someone help please?

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