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SpriteManager 1 : Custom Material
Hello everybody. I just started Using SpriteManager 1 for a small project. I had trouble finding a tutorial, since SM2 is available, so it's possible my question is a beginner's.
I have created a shader allowing me to change the clothes color of an enemy.
I want that every time I create a new enemy, he has his own material with custom colors. But since the material is in the LinkedSpriteManager, it seems that I have to create a new LinkedSpriteManager for each material, which is way too expensive (I get 27 Draw Calls with 10 characters).
Since I'm not used to this plug-in, I can't find a solution.
As long as I'm here, I have some additional questions if you can answer them :
-If I have 10 different sprite sheets, do I really have to have 10 LinkedSpriteManagers ?
-Is there a way to mirror an image, so I don't have to have my sprite sheet twice ? Because at this moment, for each spritesheet, I have 2 linkedSpriteManager with a different winding : one CW, and one CCW.
Thanks a lot for your answers !
Answer by Setsuki · Nov 28, 2012 at 10:42 AM
Well, I ended up programming my own Sprite system, SpriteManager 1 isn't useful...