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Question by Attapi0 · Jan 10, 2014 at 10:41 PM · physicsrigidbodycharacter

How do I make a rigidbody move on command (ie A Player Character)?

This code works but only when the rigidbody's in the air.

 #pragma strict
 
 var MovementSpeed : float;
 var JumpHeight : float;
 private var MovementVer : int;
 private var MovementHor : int;
 
 function Update() {
 
     MovementVer = Input.GetAxis("Vertical") * MovementSpeed * Time.deltaTime;
     MovementHor = Input.GetAxis("Horizontal") * MovementSpeed * Time.deltaTime;
     
     rigidbody.AddForce(MovementHor, 0, MovementVer);
     
 
     }
 
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avatar image AndyMartin458 · Jan 11, 2014 at 01:21 AM 0
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Is there a friction setting in Unity? It seems pretty strange that it would only work in the air.

avatar image Attapi0 · Jan 11, 2014 at 02:19 AM 0
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I actually fixed it.

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Answer by Attapi0 · Jan 11, 2014 at 02:19 AM

The fix is to make sure you're using a capsule, not a box collider!

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avatar image AndyMartin458 · Jan 11, 2014 at 02:24 AM 0
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Oh ok. Yeah, the capsule collider is the standard for humanoid characters.

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