- Home /
NoobQuestion: Help With Particles - Simple
Hello,
I'm sure this is a simple question, but I have attached a particle system to a missile (Asset Folder > Smoke Trail), How do I make the particles 'appear' faster?
Example: My missile is moving very fast, what setting will control the 'birth speed'. Because right now, when it leaves a trail, you can hardly see the particles that are left behind.
Thanks
Answer by 3dDude · Nov 28, 2010 at 07:50 PM
ok this is pretty simple... just change the min/max emission to the level you need.. you might also want to lower the min/max energy because it will slow down the game if you have lots of emissions...
Answer by azzogat · Nov 28, 2010 at 07:51 PM
This doc pretty much explains it I guess. You need to tweak the particle emitter.
http://unity3d.com/support/documentation/Manual/Particle%20Systems.html
You need to find the right combination between max energy/ min emission for your object speed. Trial and error solves everything.
Your answer
Follow this Question
Related Questions
Changing startRotation from ParticleSystem on script does not work 1 Answer
Particles only fly in the left direction issue 3 Answers
Is there OnParticleCollisionExit()? If none how to make. 2 Answers
What would be the "next-best-thing" to a ParticleSystem? 1 Answer
How to instantiate particle effect after destroying it 2 Answers