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pop up between 2 colliders: bug or not?
Example: I have 2 stretched static cubes with box colliders vertex snapped to each other to create a flat surface. I create a sphere primitive with a rigidbody and no physicmaterial, and place it on one cube. I roll the rigidbody from one cube to the other cube. When the sphere reaches the midway point between the 2 cubes, it slightly pops up into the air as if some vertical force has been applied to it.
Why does this occur? Is this a bug? Should'nt the fact that i vertex snapped them together prevent any gaps between the two cubes?
Am i just missing something so simple here that people refuse to even tell me ??? lmao!!!
come on guys!!! whats the deal with this engine!!!
PEOPLE PEOPLE I CALL ON THE GODS OF UNITY3D FOR ANSWERS!!! HAVE THE GODS FORSA$$anonymous$$EN $$anonymous$$Y PLEAS!?!?!?
am i being to vague in my explanation?
People if you don't respond in the next 24 hours, god will kill a puppy and a kitty.
I've seen this exact question asked at least three separate times recently.
Answer by luniac · Dec 17, 2012 at 10:55 AM
OK.... MIN PENETRATION FOR PENALTY IS THE CULPRIT HERE... if it is left on the default of .05 then it causes a large penalty force upwards and causes a significant pop up... once i set it to 0 there is no pop up at all... perhaps a slightly higher value will hit a sweet spot...