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Question by Enka · Dec 02, 2012 at 10:27 PM · render

Strange rendering in unity by blender

Hi guys, i have a problem. I modelled a building using blender and in blender I see it correctly, but when i import in unity, it seem something like this one (http://nazarenegonzales.files.wordpress.com/2011/12/messedup.png). I exported in .blend, .fbx, .dae, but nothing changed. I use unity 3.4! What could the problem be?

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avatar image moinchdog · Dec 03, 2012 at 05:49 AM 0
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the photo is a dead link. Please update

avatar image Eric5h5 · Dec 03, 2012 at 05:51 AM 0
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Just take the erroneous parenthesis off the end.

avatar image moinchdog · Dec 03, 2012 at 05:54 AM 0
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oh silly me. If possible could you post one of the object in blender. Have you changed any import settings for the model. Such as the $$anonymous$$esh Compression, this could affect the object.

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Answer by Eric5h5 · Dec 03, 2012 at 05:56 AM

If you export using .obj, it will keep Blender's smooth/solid settings for polygon faces. Alternately, if you don't want to or can't use .obj (such as if you're using animation), change the normals in the import settings from "import" to "calculate", and use an angle that works for what you want. If it's not possible to use an angle that works correctly for all faces, then don't use "calculate", and instead use the "mark sharp" function in Blender for edges that should be hard, along with the edge split modifier.

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avatar image Enka · Dec 05, 2012 at 10:59 PM 0
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Thank you very much! I'll try to do that :)

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