Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by bakos · Dec 28, 2013 at 04:32 AM · raycastparentraycasthitray

Changing bool of raycasthit.parent

Hello there!

I'm looking to change the bool of a raycasthit's parent.

Current Script:

 static var dTog : boolean;
 var hit : RaycastHit;
 
 function Update()
 {
     Debug.DrawRay (transform.position, transform.forward, Color.red);
     if(Physics.Raycast(transform.position, transform.forward, hit, 100.0))
     {
         
         if(hit.collider.CompareTag("button"))
         {
             if(Input.GetKeyDown(KeyCode.E))
             {
                 hit.transform.parent.thisD = !hit.transform.parent.thisD;
                 print("door is open/close");
         }
         }
     }
 }


Currently this gives me nothing but a "Enumerable 1 Error".

Is there anything you guys can see wrong in it? :)

I would appretiate the help greatly! Sincerely,

Bakos133

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bakos · Dec 28, 2013 at 05:13 AM 0
Share

Thank you! Your solution opened my eyes. I have been stuck on this issue for quite some time now. Now onto ghost objects ^_^ haha

avatar image Benproductions1 · Dec 28, 2013 at 05:15 AM 0
Share

If you're using UnityScript you should put the compiler directive #pragma strict at the top of your script. In this case it would have given you a compiler error and told you how to fix it.

Compilers are smart. Use them to their full potential ;)

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by KellyThomas · Dec 28, 2013 at 04:38 AM

hit.transform.parent is of type Tranform.

You will need to call GetComponent() if you want to access an attached script.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Raycast returns null for no apparent reason 0 Answers

Need Help with RayCast. No Vector? 1 Answer

Raycast goes through 1 Answer

Shoot off multiple raycasts from 1 object? 2 Answers

Checking Child collisions through parents 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges