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Question by pokeyoshi3 · Aug 04, 2012 at 08:49 AM · fpsenemy aishooter

My Enemy AI doesn't work(FPS).

heres the AI:

 var health = 100;
 var shot : Transform;
 var target : Transform;
 var bullet : Transform;
 var hurt = 20;
 var damage = 20;
 
 function Update () {
 if(target == null){
 target=transform;
 }
 var Player1 :Transform = gameObject.FindWithTag("Player").transform;
 var bullet1 :Transform = gameObject.FindWithTag("Bullet").transform;
 
 if(Vector3.Distance(transform.position,Player1.position)<30){
 target=Player1;
 }
 if(Vector3.Distance(transform.position,bullet1.position)<1){
 bullet = bullet1;
 health-=damage;
 }
 
 transform.LookAt(target.position);
 if(health == 0){
 Destroy(gameObject);
 }
 }

My problem is, that the enemy takes no damage. and even with applydamage and sendmessage he takes no damage. and YES he has a rigidbody and a capsule collider.

sorry for my bad english.

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Answer by fafase · Aug 04, 2012 at 08:52 AM

 var health = 100;
 var shot : Transform;
 var target : Transform;
 var bullet : Transform;
 var hurt = 20;
 var damage = 20;
 
 function Update () {
 if(target == null){
 target=transform;
 }
 var Player1 :Transform = gameObject.FindWithTag("Player").transform;
 var bullet1 :Transform = gameObject.FindWithTag("Bullet").transform;
 
 if(Vector3.Distance(transform.position,Player1.position)<30){
 target=Player1;
 }
 
 
 transform.LookAt(target.position);
 if(health == 0){
 Destroy(gameObject);
 }
 }
 
 function OnCollisionEnter(other:Collision){
 if(other.gameObject.tag=="Bullet"){
 bullet = bullet1;
 health-=damage;
 }
 }
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avatar image fafase · Aug 04, 2012 at 08:56 AM 0
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I actually do not really get all processes you are trying...

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