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Question by unity_YYoxtjdH92iNIg · Feb 12, 2020 at 05:48 PM · buttontriggerscenecursor

When enter deathscene cursor disappear

i have trigger that when i triggerred load deathscene..in editor no problem,but after build cursor not showing and i cant click mainmenu button.. here is my script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 public class death : MonoBehaviour
 {
     public string scenex = "";
     // Start is called before the first frame update
     void Start()
     {
         
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("oyuncu"))
         {
             Debug.Log("degdi");
             SceneManager.LoadScene(scenex);
             Cursor.lockState = CursorLockMode.None;
             Cursor.visible=true;
         }
     }
 }
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