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Question by Nexment · Jan 27, 2016 at 03:07 PM · 2dtexturedatagetraw

Texture2D.GetTextureRawData doesnt work outside the editor ?

When i try to use it on build, i get an array with 0 length, works fine on editor.

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avatar image Nexment · Jan 27, 2016 at 07:18 PM 0
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I changed read/write to enabled and is working now, thanks. But why, i'm not modifying the texture ?

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Answer by FortisVenaliter · Jan 27, 2016 at 06:57 PM

Can you provide some code? Do you have read/write enabled in the texture import settings? You're giving us very little information to go on.

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avatar image FortisVenaliter · Jan 27, 2016 at 07:31 PM 0
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To answer comment above:

Because you are reading data. It's called read/write, not just write. It's because Unity uses an internal compression for the texture data. To read/write, it also needs to keep a copy of the original.

avatar image Nexment · Jan 27, 2016 at 07:35 PM 0
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Thank you so much.

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