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Question by Cbjfan1 · Dec 01, 2012 at 06:31 PM · collisionobjectgamerandomtoggle

Player collision activates GO

I'm currently working on a game that selects premade rooms for each time the level is loaded, so the layout is "random". The only problem is, the game lags up and freezes upon the start. I am trying to make a script that toggles the spawning game object when the player collides with another object, but I don't know the correct way to make the script toggle a gameobject. Does anyone know the answer to this?

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avatar image Subhajit-Nath · Dec 01, 2012 at 06:57 PM 0
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Could you please explain a bit what you mean by toggling game object?

avatar image Cbjfan1 · Dec 01, 2012 at 09:10 PM 0
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Sorry, I never was sure of what it's proper name was. When the GameObject is selected, it's the check box to the left of the name of the GameObject :/

avatar image Cbjfan1 · Dec 01, 2012 at 09:11 PM 0
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Under the inspector tab

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Answer by Subhajit-Nath · Dec 02, 2012 at 05:21 AM

There is much simpler logic than this. Why not make an array of the different spawning objects (prefabs) and spawn them with a random index?

That's very simple actually.

 var spawnObject : GameObject[];
 private var randomIndex : int;
 
 function OnCollisionEnter (col : Collision)
 {
  randomIndex = Random.Range (0,9);   //assuming you have 10 different spawning objects
  Instantiate(spawnObject[randomIndex], transform.position, transform.rotation);
  Destroy(col.gameObject);   //destroy the collision object
 }

Otherwise if you wish to toggle a gameobject (for example a script) you need to use GetComponent() method. Links >>>

http://answers.unity3d.com/questions/9724/easy-question-how-to-disable-scriptobject.html

http://answers.unity3d.com/questions/39748/disable-script-from-code.html

Hope this helps. Btw, I haven't checked the code if it works.

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