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Question by jasoncosma · Jun 21, 2012 at 12:17 PM · collisioninputaudio

How can I only play a audio source when the player is on the ground and pressed space?

Here's my code:

 var isGrounded : boolean=false;
 
 function Update()
 {
     if(Input.GetKeyDown("space") && isGrounded)
     {
         audio.Play();
     }
     isGrounded=false;
 }
 
 function OnCollisionEnter(collisionInfo : Collision) {
     //we are on something
     isGrounded=true;
 } 

The problem is, when I am on the ground it wont set isGrounded as true. How can I fix this?

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Answer by aldonaletto · Jun 21, 2012 at 12:32 PM

If your character is a CharacterController, you can use its builtin property isGrounded:

 if (GetComponent(CharacterController).isGrounded && Input.GetKeyDown("space")){
   ...

If the character is a rigidbody or a simple object, it's better to use another approach: do a raycast downwards with suitable length - if something is hit, the character is grounded:

 isGrounded = Physics.Raycast(transform.position, Vector3.down, len);

where len is the length - you can set it manually, or at Start with something like this:

 var len: float; // distance from character's pivot to ground

 function Start(){
   len = collider.bounds.extents.y+0.2;
 }

This code calculates the distance from the character center (where the pivot usually is) to the ground and adds 0.2 to give a margin for inclined terrain - this margin is an arbitrary value, and you may want to increase it to detect ground at steeper places.

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