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Messed up file exported from blender to unity.
Hello! so im working on my game and i need a Cracked pond. So i fix it up in blender and export it to unity. Here is what it looks like in blender
And here it is in unity...
So Im not sure whats wrong. I added the texture in blender and it looks great in blender. Please help!
use blender file using "Save As" command from blender and use "model.blend" in unity i hope you will not face it again..
Answer by Benjamin6817 · Dec 01, 2012 at 06:28 AM
That's very strange... I can't exactly see your topology, to find out what could be wrong with it though. Look for invisible faces and go back into blender and flip them I believe there is an option in the tools panel (If you don't see it press T on the keyboard) also, make sure you have the right materials assigned. It looks like you have a black material on it. If that still doesn't work try and recalculating the normals (also in tools menu). Then removing doubles W -> remove doubles. (If that doesn't work try Shift + W) Look in the importer and set the normals to Calculate, that also seems to help, and if that still doesn't work then try remodeling it.
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