Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Xtra Sn pey · Nov 16, 2014 at 04:19 AM · javascriptwaitforsecondsrespawn

WaitForSeconds() Not Working

So, this is the code that is not working...

 var EnemyObject: GameObject;
 var respawnPoint: Transform;

 function Dead()
     {
         Destroy (gameObject);
         Respawn();
     }

 function Respawn()
 {
 yield WaitForSeconds(5);
 var EnemyClone = Instantiate(EnemyObject, respawnPoint.position, transform.rotation);
 }

Not sure what I am doing wrong,

anyone able to help?

Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Nov 16, 2014 at 04:22 AM

You are destroying the game object that has this script on it, so the Respawn() coroutine is also destroyed. You can do it this way:

 var EnemyObject: GameObject;
 var respawnPoint: Transform;
 
  function Dead()
 {
     Respawn();
 }
 
  function Respawn()
  {
     renderer.enabled = false;
     collider.enabled = false;
 
     yield WaitForSeconds(5);
     var EnemyClone = Instantiate(EnemyObject, respawnPoint.position, transform.rotation);
     Destroy(gameObject);
  }

The idea is to hide/disable this game object until after you Instantiate(). I'm not sure what scripts you have on this game object, but you may have to change what is disabled. Note if this is an EnemyObject, you could just move this object and reenable everything rather than Instantiate() a new one.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xtra Sn pey · Nov 16, 2014 at 07:07 AM 0
Share

Cheers for that man, that worked, however, when the clone is cloned it adds a (clone) after each clone, until it ends like EnemyPrefab(Clone)(Clone)(Clone)(Clone) Im not sure whats going on with that

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Make the animation play at the start of the time waited, not the end of it? 1 Answer

Yield WaitForSeconds doesn't work 1 Answer

Respawn on Collision Problems. 2 Answers

JS WaitForSeconds Not Working? 1 Answer

WaitForSeconds wont work for me? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges