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Question by Lemo76 · Oct 10, 2014 at 11:40 PM · animationanimatorcomponent

Animator.Rewind?

How do I rewind a new animation? I can't just go and do:

 gameObject.GetComponent(Animator).Rewind("SnakeHeaderForward_025", -1, 0);

rather than:

 gameObject.GetComponent(Animator).Play("SnakeHeaderForward_025", -1, 0);

Do I have to make a seperate set of reverse animations or is there some quick way I can code it up like animation.Rewind?

Thanks.

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avatar image b1gry4n · Oct 11, 2014 at 01:52 AM 0
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I am unfamiliar with the Rewind function for animations. Does it just play it backwards? If so, create a new state in mecanim and change the speed to -1. trigger the transition from the 1 speed state to the -1 speed state and it will appear to "rewind"

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