Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by MrIntel · Jul 05, 2014 at 10:28 PM · c#

Make Health script lose health when certain animation is played?

I am trying to make my player lose health when the enemy attacks with a certain animation here is the health script i have.

 using UnityEngine;
 using System.Collections;
 
 public class Health : MonoBehaviour {
 
     private float maxHealth = 100f;
     public float curHealth = 100f;
     private float width = 150f;
     private float height = 35f;
     public GameObject Entity;
     public GUITexture HealthBar;
     // Use this for initialization
     void Start () {
         //Start of Health bar
         HealthBar.pixelInset = new Rect(Screen.width/-2.1f, Screen.height/2.25f, width, height);
 
     }
     
     // Update is called once per frame
     void Update () {
         //Percentage of health
         float per;
         per = curHealth/maxHealth;
         //New Bar Called when loss of health
         HealthBar.pixelInset = new Rect(Screen.width/-2.1f, Screen.height/2.25f,width * per, height);
 
         if (curHealth <= 0)
             curHealth = 0;
         
         if (curHealth <= 0) 
         {
             Destroy (Entity);
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Ngoc Ngo · Jul 07, 2014 at 09:12 AM

At the end of that animation, add an event which call a function somewhere which in turn decrease 'health' value in this script, and it may work.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MrIntel · Jul 08, 2014 at 12:34 AM 0
Share

Thanks i just decided to make it take of damage when the enemy is a certain distance away.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Strange behaviour of error CS0246 in Unity 1 Answer

Script Reference using C # 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Tracking Down GUI Errors 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges