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How to force a renderer to render with original material and a specific material
let's say there is a projector facing a mesh renderer. the MeshRenderer renders its own, and also render with the projector's material. I want to make something like this but fully control by me.
i tried adding materials to mesh renderer but it doesn't work when the mesh has submesh. i tried to use Graphic.DrawMesh, but it get Z-Fight. So is there any better idea i can try?
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