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Question by Galaga · May 30, 2020 at 12:49 PM · cubeplanec# tutorial

Cube fall to the plane and gets Velocity

Hi I want to write simple C# Script. for Cube and a Plane The Cube has [Rigidbody] and it Fall to the Plane, When Cube hit the Plane the Cube get [Velocity] and go Up again!

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Answer by RYNdesigns · May 30, 2020 at 01:08 PM

 using UnityEngine;
 
 [RequireComponent(typeof(Rigidbody))]
 public class Test : MonoBehaviour
 {
     //Set this in the editor, upwards force 
     public float force;
 
     //Detects when the Cube collides with something (you can use tags to filter everything other than the floor)
     private void OnCollisionEnter(Collision collision)
     {
         //Gets the Rigidbody component of the cube and applies a force in the Y direction
         GetComponent<Rigidbody>().AddForce(0, force, 0);
     }
 }

Here's how it looks: https://gyazo.com/2ff4ffa5fd982eb03bd80786020738df

You can also freeze the rotation constraints so it doesn't start rotating and falling off the plane. https://gyazo.com/a1b37c2c6d991657d668c5a6d50926ba

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