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               Question by 
               Erhan · Nov 27, 2010 at 02:50 PM · 
                collisionfpscollisiondetection  
              
 
              FPS Character Controller collisions detection
Hello, I have a problem with FPS Character Controller collisions detection. I'm using this script for a Jump pad object:
using UnityEngine; using System.Collections;
 
               public class TriggeredJump : MonoBehaviour {
  public Rigidbody player;
 public float fForce;
 void OnTriggerEnter(Collider other)
 {   
     other.rigidbody.AddForce(Vector3.up * fForce);
     print("Collision");
     }
 } 
I added a rigidbody to my player Controller to apply the AddForce, but it doesn't work. For other game object it works fine, for example for a sphere I created.
Any ideas that can help me? :-) Thanks, Erhan
               Comment
              
 
               
              Answer by IJM · Nov 28, 2010 at 12:17 PM
Try something like this:
gameObject.GetComponent<Rigidbody>().AddForce(Vector3.up * fForce);
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