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Question by VicciGames · Aug 15, 2011 at 06:09 PM · inputmousedisableenableuser

Disable, Enable a User Input?

Is there any way I can disable an input? For example, my character reloads, if you try to fire the input is rejected. Then when the animation is finished, enable the input.


What should happen -
Press R
animation starts reload
disable left mouse button click input
animation finishes
enable left button click.

Please help!

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avatar image VicciGames · Aug 15, 2011 at 06:10 PM 0
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This is so I do not have to disable a whole lot of objects.

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Answer by FTheCloud · Aug 15, 2011 at 06:17 PM

Just an example:

 var reloadTime : float = 1.0;
 private var nextFireTime = 0.0;
 
 function Whatever () {
      if (Input.GetMouseButtonDown(0) && Time.time > nextFireTime) {
             nextFireTime = Time.time + reloadTime;
     //Fire bullet do Whatever
     }
     }
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avatar image VicciGames · Aug 15, 2011 at 06:28 PM 0
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It doesn't look like it disables then enables

avatar image FTheCloud · Aug 16, 2011 at 02:12 AM 0
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It doesn't. In your example you mentioned reloading so I assume that's what you asked your question for. So this is how you'd do it. It's up to you to correctly implement this into your script.

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