Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ogotera · Dec 13, 2013 at 04:35 AM · spawn

Random spawn at different locations

Hi!, Im trying to spawn a cylinder at different locations, here is what I have, am I missing something?

 public Transform[] possibleSpawnPositions;
 
 public GameObject objectTypeToSpawn;


 public void SpawnNewObject() {
     
     Transform spawnPointReference = GetSpawnPointReference();
     
     Transform newObject = Instantiate(objectTypeToSpawn, spawnPointReference.position, spawnPointReference.rotation) as Transform;
     }
 
 public Transform GetSpawnPointReference() {

     int randomIndex = Random.Range(0, possibleSpawnPositions.Length);
     
     return possibleSpawnPositions[randomIndex];
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by YoungDeveloper · Dec 13, 2013 at 04:42 AM

Have you added that cylinder mesh in inspector, same as all spawn point? And array first element starts from 0, so it should be:

 possibleSpawnPositions.Length-1;

Here is a similar question i answered.

http://answers.unity3d.com/questions/534933/random-spawn-random-prefab.html

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Dec 13, 2013 at 05:02 AM 0
Share

Remember, for Random.Range using integers, Returns a random integer number between $$anonymous$$ [inclusive] and max [exclusive]. I think they did this so one could use myArray.Length

http://docs.unity3d.com/Documentation/ScriptReference/Random.Range.html

I cannot see a problem with the code! $$anonymous$$aybe it is as you suggested, the array is not populated in the inspector.

avatar image ogotera · Dec 13, 2013 at 05:05 AM 0
Share

Yeah everything in the inspector is added but it doesn't seem to work

avatar image AlucardJay · Dec 13, 2013 at 05:07 AM 0
Share

Oh, are you actually calling the method SpawnNewObject() from anywhere?!

Add a Debug.Log in each method to see ....

avatar image united4life · Dec 13, 2013 at 05:24 AM 0
Share

public Transform[] possibleSpawnPositions;

The array is empty, thats why you are not able to spawn.

I checked your script and it is throwing me an error IndexOutOfRangeException: Array index is out of range.

Either you have to add some game object in possibleSpawnPositions[] or spawn in some random positions

And where are you calling SpawnNewObject()?

avatar image ogotera · Dec 13, 2013 at 09:18 AM 0
Share

Thanks! I just needed to call SpawnNewObject!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

make 2 object not collide? 2 Answers

Create a cube relative to camera & mouse position. 1 Answer

zombie network spawn! help" 0 Answers

grid checking for objects 1 Answer

No appropriate version of 'UnityEngine.Object.Instantiate' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges