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Question by ordaskal · Feb 07, 2014 at 02:52 PM · 2dcharacterjumpkeyboard

Changing the jump key in a premade code

I downloaded the "Sample Assets (beta)" from the Unity store, and I got this script for my character:

 using UnityEngine;
 
 [RequireComponent(typeof(PlatformerCharacter2D))]
 public class Platformer2DUserControl : MonoBehaviour 
 {
     private PlatformerCharacter2D character;
     private bool jump;
 
 
     void Awake()
     {
         character = GetComponent<PlatformerCharacter2D>();
     }
 
     void Update ()
     {
         // Read the jump input in Update so button presses aren't missed.
         if (CrossPlatformInput.GetButtonDown("Jump"))
             jump = true;
     }
 
     void FixedUpdate()
     {
         // Read the inputs.
         bool crouch = Input.GetKey(KeyCode.DownArrow);
         float h = CrossPlatformInput.GetAxis("Horizontal");
 
         // Pass all parameters to the character control script.
         character.Move( 1, crouch , jump );
 
         // Reset the jump input once it has been used.
         jump = false;
     }
 }

Right now the jump button is space bar, how can I change it? I can't find it in the script.

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Answer by Punkjim420 · Feb 07, 2014 at 03:01 PM

this is the space bar:

    // Read the jump input in Update so button presses aren't missed.
         if (CrossPlatformInput.GetButtonDown("Jump"))
             jump = true;
     }

its "Jump"....you set the name of the buttons you want to use in unity under Edit/Project Settings/Input. Then in the window that opens in one of your tabs in unity, add/change the buttons to your preference(might not see the buttons at first, there in a drop down menu labled "Axes"), if you want to use a button that is not there, you'll have to add a new button, and learn how to script by looking at tutorials if you dont know how already,

Edit: this: http://docs.unity3d.com/Documentation/Components/class-InputManager.html

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Answer by Vardan Meliksetyan · Feb 07, 2014 at 04:34 PM

CrossPlatformInput.GetButtonDown("Jump"); in this line checked if space is pressed than it -> put jump = true change "Jump", and in what key you want to cahnge?

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Answer by MINERGUY67880 · Feb 07, 2014 at 05:10 PM

The jump key is spacebar. If you launch a unity game and it brings up the little launcher. Go to Input and look through the controls. If you want to change it to another key, you could type:

 if(Input.GetKeyDown(KeyCode.J)) {
 jump = true;
 }
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Answer by ordaskal · Feb 07, 2014 at 06:22 PM

Thanks a lot to everyone, it's working now :D

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