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How to play animation at current position?
When you create a anim inside unity in a random spot, it saves the spot and if i want to create an other gameobject with the same anim it moves and plays the animation at the first position. Is there anyway to fix this?
Beocuse i have a script that instantiate (builds) a trap and if i step on it it will play an animation and take damage from me. (i instantiate it infront of me). And thats the problem, i want to be able to spawn this trap anywhere on the map, but when ever i walk into the trap it just resets it's position! Please Help
~carlqwe
Answer by carlqwe · May 17, 2015 at 02:52 PM
Never mind! Just removed the position of the parent in the animation clip, and then it worked!
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