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Question by winkan · Jul 13, 2014 at 07:38 PM · androidmultitouchdrawtexture

GUI.DrawTexture and GUITexture multitouch

I'm making a car game for android and I created Throttle, Break and Steering Wheel.

All is working good but I can't use Steering Wheel when I touch throttle or brake. Or when I'm using Steering wheel, if I touch to throttle or break, Steering Wheel is a little messing. How can I fix this?

Throttle and break are GUITexture, Steering Wheel is using GUI.DrawTexture (because GUITexture does not support rotating)

I'm checking touches like this:

http://pastebin.com/qhU9765N

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avatar image Nick4 · Jul 13, 2014 at 07:56 PM 0
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Format your code please. It's hard to read which is also not a good practice.

avatar image winkan · Jul 13, 2014 at 08:02 PM 0
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I've fixed it.

avatar image Nick4 · Jul 13, 2014 at 08:32 PM 0
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I'm not sure what the problem is but try using foreach ins$$anonymous$$d of for loop and see if anything changes.

avatar image winkan · Jul 13, 2014 at 09:23 PM 0
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Not working.. I must doing something wrong.

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Answer by rahul-ahuja79 · Jul 19, 2014 at 11:56 AM

You can use gui.drawtexture for all three steerings,race and brake. by using rect.contains and it will work smoothly var rect=Rect(600,70,100,80); if(rect.Contains(Input.mousePosition)) use this anf if you have any problem mail me at ahuja.rahul99@gmail.com

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avatar image winkan · Jul 19, 2014 at 09:28 PM 0
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I'm trying it now!

avatar image winkan · Jul 22, 2014 at 06:24 AM 0
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