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Question by moynzy · Nov 28, 2014 at 12:50 AM · animation

Check to see if animation is playing

Hey guys, I want to check if the animation is finished playing then destroy the game object.

     public void KillEnemy(){
         //state = state
         enemyIsDead = true;
         state = State.FLEE;
         combatState = CombatState.LOSE;
         animation.Stop();
         Debug.Log(state);
         animation["death"].layer = 2; //all animations start at 0.
         animation["death"].wrapMode = WrapMode.Once; //jump once
         animation["death"].speed = 1f; //all animations start at 0.
         animation.Play("death");
 
     }

So you can see that I stop the animation, and then play the next animation.

I have tried "animation.isPlaying" but it did no work, maybe It wasn't implemented properly.

 if(animation("death") has finsihed playing{
   then destroy the object
   
 }

Thank you.

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avatar image richyrich · Nov 28, 2014 at 01:04 AM 0
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Have you tried using coroutines? You set it up for the duration of the sound, then get it to set a bool value e.g. trackFinished = true;

avatar image moynzy · Nov 28, 2014 at 02:35 AM 0
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I tried using this from other examples, how ever it crashes since you have to pass an animation, and I don't think it's possible to declare animations to a variable (i've tried and researched).

avatar image revolute · Nov 28, 2014 at 03:36 AM 0
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Alternatively, you can invoke a method in animation clip.

avatar image moynzy · Nov 28, 2014 at 04:06 AM 0
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@revolute what do you mean?

avatar image revolute · Nov 28, 2014 at 04:52 AM 0
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Check this manual.

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Answer by EggQuiz857 · Nov 28, 2014 at 06:02 AM

try typing this and you should get something 'animationisplaying' it is a if statement good luck. Survival of the fittest

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