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Question by user-7113 (google) · Dec 07, 2010 at 03:38 PM · rigidbodydrag-and-dropconnect

click and drag above y coordinate 7

Hi this is my script.

var spring = 50.0;

var damper = 5.0; var drag = 10.0; var angularDrag = 5.0; var distance = 0.2; var attachToCenterOfMass = false;

private var springJoint : SpringJoint;

// in de function update als de y-positie hoger is dan 7 dan is de function dragObject true. // is de de y positie lager dan 7 dan is de function dragObject false. // als het blokje heeft gecollide met een ander blok is de function dragObject false.

function Update () { transform.position.z = 0; // Make sure the user pressed the mouse down print(transform.position.y);

if (!Input.GetMouseButtonDown (0)) return; var mainCamera = FindCamera();

         // We need to actually hit an object
         var hit : RaycastHit;
         if (!Physics.Raycast(mainCamera.ScreenPointToRay(Input.mousePosition),  hit, 100))
         return;
         // We need to hit a rigidbody that is not kinematic
         if (!hit.rigidbody || hit.rigidbody.isKinematic)
         return;

if (!springJoint) { var go = new GameObject("Rigidbody dragger"); var body : Rigidbody = go.AddComponent ("Rigidbody") as Rigidbody; springJoint = go.AddComponent ("SpringJoint"); body.isKinematic = true; }

springJoint.transform.position = hit.point;

if (attachToCenterOfMass) { var anchor = transform.TransformDirection(hit.rigidbody.centerOfMass) + hit.rigidbody.transform.position; anchor = springJoint.transform.InverseTransformPoint(anchor); springJoint.anchor = anchor; } else { springJoint.anchor = Vector3.zero; }

springJoint.spring = spring; springJoint.damper = damper; springJoint.maxDistance = distance; springJoint.connectedBody = hit.rigidbody;

StartCoroutine ("DragObject", hit.distance);

}

function DragObject (distance : float) { var oldDrag = springJoint.connectedBody.drag; var oldAngularDrag = springJoint.connectedBody.angularDrag; springJoint.connectedBody.drag = drag; springJoint.connectedBody.angularDrag = angularDrag; var mainCamera = FindCamera(); while (Input.GetMouseButton (0)) { var ray = mainCamera.ScreenPointToRay (Input.mousePosition); springJoint.transform.position = ray.GetPoint(distance); yield; rigidbody.freezeRotation = true; }

    if (springJoint.connectedBody)
    {
        springJoint.connectedBody.drag = oldDrag;
        springJoint.connectedBody.angularDrag = oldAngularDrag;
        springJoint.connectedBody = null;
    }
}

function FindCamera () { if (camera) return camera; else return Camera.main; }

and i need an if statement in it

if(rigidbody.transform.position.y > 7)  {
 }

I want it so placed that if the rigidbody is below y-coordinate 7 the object disconnects from the drag system. Does anyone know where I should place it.

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