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Question by
CkCesc · Jun 14, 2013 at 09:58 AM ·
renderingoptimizationdraw calls
Does the draw call batching can be considered as rendering optimization technique in Unity3D?
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i'm not sure about this but i knew this technique can use to reduce graphic memory consumption. Am i right?
No, draw call batching doesn't reduce graphics memory consumption. $$anonymous$$aybe you need to read http://docs.unity3d.com/Documentation/$$anonymous$$anual/OptimizingGraphicsPerformance.html.
Erm, then can this technique consider as rendering optimization for unity?
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