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Question by Ryanvanpolen · May 11, 2014 at 08:55 PM · javascriptcreatetower-defense

How to create a professional firstperson-TDgame

Hi everyone... I'm Ryan and I want to create a really professional TDgame. I know how to create nice models with blender and import them, attach the textures, etc... but how can I build the game the best in JS? And which programs can I use the best for pathfinding, placing towers, use power ups, etc... Or how do I have to create those scripts... I would like to know the best ways to program something like that... Please, share everything you know about this subject.

PS: this is a nice model (it's a medium quality foto) Head Quarter

hq.png (431.8 kB)
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avatar image Eluate · May 11, 2014 at 09:11 PM 0
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I would recommend using C# ins$$anonymous$$d of UnityScript(JS) for the functionality.

You need to learn how to code, I would look up some tutorials on youtube if I were you.

It's a painstaking process to learn to code.

Unity has some free assets that you can use. Also take a look at the Unity asset store.

avatar image Ryanvanpolen · May 11, 2014 at 09:21 PM 0
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I know how to script with normal JS... and I know things about scripting with UnityScript, but I can't do this without any help, so would you like to help me a little bit to the next step? then I can go forward... Thanks for help

avatar image Jeff-Kesselman · May 11, 2014 at 09:30 PM 0
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Agreed with StaticHS. Javascript for an entire, professional game is a nightmare. Every game project I personally know of in unity that began in Javascript, at some point had to (painfully) convert over to C#.

Honestly, however, I think you are WAY over-reaching here. Suppose I came up to you and said, "Hey, I know how to program and I can doodle. How do i make professional 3D artwork?" You'ld tell me to go take art classes. Same thing.

You are NOT going to build a professional quality 3D game just "knowing some Javascript". Thats there reality of it. If you want to learn how to program games, start with a VERY simple project, like a classic 2D Atari type game, and do that. Then move to something a bit more complex....

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Answer by Jeff-Kesselman · May 11, 2014 at 09:34 PM

Find a programmer to collaborate with.

For why, see the comments.

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