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Question by
RogueMacro · Jan 10, 2019 at 04:59 PM ·
font
Liberation Sans not visible in scene view, only in game view
I have a TextMeshProUGUI object and when I assign the Liberation Sans font the text disappears in the scene view. When I assign another font, anything else, it shows up again. What could be the problem?
Comment
Give the text more space, or use "Best Fit" option, increase high of text area
It is on the best fit (Auto Size) and scaling it did not work either.
You could try remaking the T$$anonymous$$P font asset, maybe something is wrong with it.
Yeh using the Font Creator to make the T$$anonymous$$P font asset again: http://digitalnativestudios.com/textmeshpro/docs/font/
Answer by L42yB · Jan 10, 2019 at 07:24 PM
You can try remaking the TMP font asset using the Font Creator: http://digitalnativestudios.com/textmeshpro/docs/font/