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Question by RogueMacro · Jan 10, 2019 at 04:59 PM · font

Liberation Sans not visible in scene view, only in game view

I have a TextMeshProUGUI object and when I assign the Liberation Sans font the text disappears in the scene view. When I assign another font, anything else, it shows up again. What could be the problem?

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avatar image tormentoarmagedoom · Jan 10, 2019 at 05:06 PM 0
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Give the text more space, or use "Best Fit" option, increase high of text area

avatar image RogueMacro · Jan 10, 2019 at 05:11 PM 0
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It is on the best fit (Auto Size) and scaling it did not work either.

avatar image L42yB · Jan 10, 2019 at 05:57 PM 0
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You could try remaking the T$$anonymous$$P font asset, maybe something is wrong with it.

avatar image RogueMacro · Jan 10, 2019 at 06:01 PM 0
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Like, to reimport?

avatar image L42yB · Jan 10, 2019 at 06:04 PM 0
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Yeh using the Font Creator to make the T$$anonymous$$P font asset again: http://digitalnativestudios.com/textmeshpro/docs/font/

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Answer by L42yB · Jan 10, 2019 at 07:24 PM

You can try remaking the TMP font asset using the Font Creator: http://digitalnativestudios.com/textmeshpro/docs/font/

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