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Question by tgnass · Sep 30, 2013 at 11:09 AM · c#spacertsastarnode

Help me with this Pathfinding?

I'm trying to make it so when the player clicks a star (the little dots on the picture) it creates a path star-to-star to the designated star. All the stars randomly generated.

Would A* Pathfinding Project work for this if so could you help me with it?

If there's an easier way or something please let me know.

I've been doing my whole project in C#. If you can keep it in C# thanks.

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Thanks!

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Answer by YoungDeveloper · Sep 30, 2013 at 11:10 AM

You could save pressed stars in an array. Then (if array exists) draw line from point to point using draw line http://docs.unity3d.com/Documentation/ScriptReference/Debug.DrawLine.html .

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avatar image tgnass · Sep 30, 2013 at 11:21 AM 0
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I mean if I pressed a star I want it to be able to calculate the shortest path to it by going star-to-star.

avatar image YoungDeveloper · Sep 30, 2013 at 11:35 AM 0
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http://answers.unity3d.com/questions/44483/create-shortest-ai-path-fromto-object.html

avatar image tgnass · Sep 30, 2013 at 12:21 PM 0
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How would I come along starting it?

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