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Question by blankfaced · Nov 28, 2012 at 09:30 PM · c#errorhelicopter

Error with 'public' on script for helicopter

When I put my script in and save it, Unity gives me an error. "Assets/FlightScript.cs(7,18): error CS1525: Unexpected symbol 'public'"

And

"Assets/FlightScript.cs(9,10): error CS1525: Unexpected symbol 'public'"

Here's the code. VVV

 using UnityEngine;
 using System.Collections;
 
 public class FlightScript : MonoBehaviour {
 
     void Start () {
         public float AmbientSpeed = 100.0f;
 
     public float RotationSpeed = 200.0f;
     }
     
     void UpdateFunction() {
 
         Quaternion AddRot = Quaternion.identity;
         float roll = 0;
         float pitch = 0;
         float yaw = 0;
         roll = Input.GetAxis("Roll") * (Time.deltaTime * RotationSpeed);
         pitch = Input.GetAxis("Pitch") * (Time.deltaTime * RotationSpeed);
         yaw = Input.GetAxis("Yaw") * (Time.deltaTime * RotationSpeed);
         AddRot.eulerAngles = new Vector3(-pitch, yaw, -roll);
         rigidbody.rotation *= AddRot;
         Vector3 AddPos = Vector3.forward;
         AddPos = Ship.rigidbody.rotation * AddPos;
         rigidbody.velocity = AddPos * (Time.deltaTime * AmbientSpeed);
     }
 }


(IT IS A C# CODE, NOT JAVA)

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Answer by Michael Covert · Nov 28, 2012 at 09:48 PM

Your variables you declare in your start function can't be public. If you want them public, declare them outside start, and initialize them in start.

Something like:

 public float AmbientSpeed;
 public float RotationSpeed;  
 
 void Start () {
         AmbientSpeed = 100.0f;
 
         RotationSpeed = 200.0f;
     }
 
 
 or
 
 public float AmbientSpeed = 100.0f;
 public float RotationSpeed;
 
 void Start() {
  //now empty, but you could put other stuff here later if you need it
 }
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