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Question by MonkeyAssassin8 · Aug 31, 2010 at 08:49 AM · animationbuttonfpsplaypress

Animate object on mouse button press

how can I play an animation on a button press, and on release, play another one. eg. while right mouse button is down-play animation and then pause at the end of the animation, then on release of the mouse button, play another animation.

I need this for looking down a sight... if there is an easier way then say, but what I stated above is what i'm looking for. thanks

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Answer by AliAzin · Aug 31, 2010 at 09:30 AM

You can write something like this:

function Update(){
   if (Input.GetMouseButtonDown(0)){
      animation.clip = clip1;
      animation.Play(animation.clip)
   }
   if (Input.GetMouseButtonUp(0)){
      animation.clip = clip2;
      animation.Play(animation.clip)
   }
}
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avatar image MonkeyAssassin8 · Sep 02, 2010 at 07:11 AM 0
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I made it simpler by making it:

function Update(){ if (Input.Get$$anonymous$$ouseButtonDown(1)){ animation.CrossFade("sight"); //named the animation "sight" to look down the sight } if (Input.Get$$anonymous$$ouseButtonUp(1)){ animation.CrossFade("norm"); //named the animation "norm" to return the gun to normal } }

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