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Question by Ipwndthebeast · Jan 31, 2014 at 05:44 AM · healthbarhealth

Help me with scripting please

my zombies wont deal me damage. this is my zombie script var target : Transform; //the enemy's target var moveSpeed = 3; //move speed var rotationSpeed = 3; //speed of turning

 var myTransform : Transform; //current transform data of this enemy
 var isNotDead : boolean = true;
 var health : float = 100;
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }
 
 function Start()
 {
      target = GameObject.FindWithTag("Player").transform; //target the player
 
 }
 
 function Update () {
     
     if(health < 1){
     
         isNotDead = false;
         animation.Play("die");
         Destroy(gameObject, 1);
     }
     
     if(isNotDead){
     
         //rotate to look at the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
         Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     
     
         
         var distance = Vector3.Distance(target.position, myTransform.position);
         if (distance < 3.0f) {
             animation.Play("attack1");
         }
         else{   
             //move towards the player
                myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
                animation.Play("walk1");
         }
 
     }
 }
 
 function ApplyDamage(dmg : float){
 
     health -= dmg;
 
 }



i need a health script to go with this and i dont know where to start.

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Answer by getyour411 · Jan 31, 2014 at 05:48 AM

On player create a script with a variable say int health = 100;

On this script get a reference to that component

 playerHealth = target.gameObject.GetComponent<PlayerHealth>();
 
 playerHealth.health -= 10;

This is pseudocode. This question - how to get/set a variable on another script - is frequently asked with many examples. Please check out this site too for a really good review of this topic: http://unitygems.com/script-interaction-tutorial-getcomponent-unityscript/

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