Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by enderwiggin13 · Mar 12, 2014 at 03:52 AM · characterjump

Namespace error with my jump code

So I am trying to make my character jump, here is my code so far... the problem is I am getting an error that says " A namespace can only contain types and namespace declarations" it says the error is in line 49

 using UnityEngine; using System.Collections;
 
 public class robot : MonoBehaviour {
 
 public float maxSpeed = 10f;
 bool fasingRite = true;
  
 Animator anim;
  
 private int jumpheight = 500;
  
 // Use this for initialization
 void Start () 
 {
     anim = GetComponent<Animator>();
 }
  
 // Update is called once per frame
 void FixedUpdate () 
 {
     float move = Input.GetAxis ("Horizontal");
  
     anim.SetFloat ("speed", Mathf.Abs (move));
  
     rigidbody2D.velocity = new Vector2 (move * maxSpeed, rigidbody2D.velocity.y);
  
     if (move < 0 &&!fasingRite)
        Flip ();
     else if(move > 0 && fasingRite)
        Flip ();
  
     if (Input.GetButtonDown("Jump") || Input.GetKey("space")){
 }
  
 void Flip ()
 {
     fasingRite = !fasingRite;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }
 }

 void Jump (){ rigidbody.AddForce(new Vector3(0, jumpheight,0), ForceMode.Force);
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Sildaekar · Mar 12, 2014 at 04:13 AM

Please refrain from asking the same question multiple times. Here is the same answer I provided on your other question:

It looks as though your script has an extra closing bracket. Look on line 49 (or maybe it's on 48) and remove that bracket.

 void Flip ()
 {
     fasingRite = !fasingRite;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }
 }

The last bracket there is closing out your class forcing everything below it to drop into the namespace. This is what is throwing the error.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sildaekar · Mar 13, 2014 at 03:58 PM 0
Share

If this answers your questions please don't forget to mark this answer :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Hovering Cube on CapsLock? 2 Answers

3rd person controller, jump Error 1 Answer

Head bob script overrides ability to jump,Not able to jump with Head bobbing script 1 Answer

Character Controller problem with enum 0 Answers

Can't jump in C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges