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Unity First person controller force and mass
So i am using Unity first person controller, and have a massive object (lets say cube) with a rigidbody and mas of 100000 but no matter the variable of mass the first person controller can push this cube. What am i doing wrong or should do to resolve this
Thank you
http://docs.unity3d.com/ScriptReference/Rigidbody-mass.html Not sure if it really impacts that much but it says mass should be between 0.1 and 10 If your player's rigidbody is kinematic it would also blow away anything in it's path. Can't say more without seeing your setup and scripts, hope this helps.
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