Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BerggreenDK · Nov 25, 2010 at 11:12 PM · cameratweeningdamping

How do I make the camera stay on a fixed Z-pos where it moves X/Y delayed from the player object?

I am trying to make a player object that moves forward (or sideways) and to give the sense of "smooth movement" I am trying to damper the camera movements so the cameras position follows the main object, but delayed.

Both objects. Main/player object and camera have their own Z-pos. When player goes up (Y) or left (X) the camera already keeps the player in focus with smoothfollow target.

But I am trying to get the camera to move in "behind" the player after a while, sort of damping within 1-2 seconds.

That is, if we go in a streight forward, the camera positions itself behind player over time.

Initial positions:

left ----------------- player x-pos ----------------- right

           ^ LookAt(main) ^

left ----------------- camera x-pos ----------------- right

.....then player moves left on X-axis:

left ------ player x-pos ---------------------------- right

           ^ LookAt(main) ^

left ----------------- camera x-pos ----------------- right

after a second or something camera follows:

left ------ player x-pos ---------------------------- right

      ^ LookAt(main) ^

left ------ camera x-pos ---------------------------- right

I have the camera following with dampered LookAt now, but I cant figure out which formular to make the camera position dampered too?

Any suggestions?

I am already using this for LookAtTarget

 // Look at and dampen the rotation
 var rotation = Quaternion.LookRotation(target.position - transform.position);
 transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Rotate Camera in Increments with Damping 2 Answers

Damping the rotation of a camera that is attached to an object. 1 Answer

Jittery objects when camera attached to rigidbody 6 Answers

iTween's inaccuracy of final position 2 Answers

Camera Dampening 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges