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mecanim scale issue
I'm importing a rigged model fbx into unity for use with mecanim I'm using animations stored on another rigged model. The two rigs are identical. I need to scale both models up to 1 as they import at .01 When the animation is activated on the model, its jumps up in scale as completely deforms the model?
What is happening - both rigs are identical and each is scaled by the same amount?
I have the same problem. I have been searching for a couple hours now for an answer, but so far no luck. Would be much obliged if anyone who has dealt with this successfully would post a few pointers.
Answer by Fubiou · Mar 01, 2013 at 10:36 PM
I had an issue related to this, I missed like 50 assets because of complex hierarchy rigs and after the rescale the characters became useless and it was like 1 year of development missed. Unity suport kinda admited it is their fault and they will do nothing about.
have the same issue... where did you find that unity support wont do anything about it?
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