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iTween MoveTo shoots off into distance
I am trying to get a gameobject to move to a certain position through iTween, but iTween is completely ignoring the Vector3 I provide and the object shoots off into the distance.
The object is a child of another object.
Here is my code: iTween.MoveTo(transform.Find("Letter").gameObject, new Vector3(-35, 25, 85), 2f);
Instead of moving to the given Vector3, however, the object moves to (22281.07, -11643.35, 19022.28)
Why is it doing this and how do I fix it?
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