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Question by Sares · May 04, 2015 at 02:35 PM · terrainarraylisttrees

Tree Instance Array Replacement

Hey guys, I need to get one tree out of the treeInstances array, since there is only AddTreeInstance but no function to remove, I wrote it like this. It works fine, with 5000 trees I just have a little lag everytime a tree gets deleted.

Creating a whole new array everytime is ineffective but the array size is static, so I see no better way.

Do You know a better/faster way to do this?

 List<TreeInstance> tempTreeInstance = new List<TreeInstance>();
 tempTreeInstance.AddRange(Terrain.activeTerrain.terrainData.treeInstances);
 tempTreeInstance.RemoveAt(id);
 trees.RemoveAt(id); //array of interactive invisible trees at terrain tree locations
 Terrain.activeTerrain.terrainData.treeInstances = tempTreeInstance.ToArray();
 

Thanks in advance!

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Answer by cjdev · Aug 29, 2015 at 12:43 AM

Do you need to create a new tempTreeInstance list every time? Why not just store it and remove the id tree each time then create the array from that. I don't see a need to retrieve the terrainData every time if you already have it.

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avatar image Sares · Aug 29, 2015 at 01:37 PM 0
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No I don't, thank you. Looks much better now.

 if (treeInstances.Count == 0) treeInstances.AddRange(Terrain.activeTerrain.terrainData.treeInstances);
         treeInstances.RemoveAt(id);
         trees.RemoveAt(id);
         Terrain.activeTerrain.terrainData.treeInstances = treeInstances.ToArray();


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Answer by getyour411 · Aug 29, 2015 at 12:34 AM

There is no better way.

EDIT: Glad you got it worked out, but looking at the accepter Answer above, I see nothing really different; still creating a List (not shown, but obviously used), still removing and resetting using .ToArray().

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